![]() ![]() These enhanced textures are available in the PC port at higher quality levels, but it exposes how the PS5 version handles them differently. You can see the massive difference in the quality of the stone above, with the PC version looking far less detailed. The PS5 version looks like it prioritizes textures closer to the camera and uses an enhanced version of those textures. The PC version looks worse at first glance. I also kept the game on the Standard graphics preset, which brought up some interesting differences between the PC and PS5 versions. ![]() In place of the dynamic resolution in the PS5 version, I used AMD’s FidelityFX Super Resolution 2 (FSR 2) for the Performance and Ray Tracing comparisons. You can watch the video above to see how it stacks up overall. This machine is more expensive than a PS5, but it’s around the same power. Forspoken: PC versus PS5įor testing, I used a PC equipped with a Ryzen 5 5600X and AMD RX 6600 XT graphics card. Instead, it just outputs a 120Hz signal and uses that to achieve 40 fps in the Quality and Ray Tracing modes (usually unsuccessfully). This limits the resolution, but the game doesn’t actually reach 120 fps. ![]() Outside of the quality modes, Forspoken also includes a 120Hz mode, but it’s a bit deceptive. ![]() This is by far the weakest mode, not only because of the aggressive upscaling, but also because of the minimal visual impact of ray tracing in Forspoken (more on that in the next section). In particular, the Ray Tracing mode has some significant artifacts as it tries to reconstruct a 4K image. These resolution differences can have a big impact on the look of the game, too. It hovers between 4K and 1440p, with Performance mode going closer to 1440p and Quality mode closer to 4K. Finally, Performance mode attempts to lock the game to 60 fps, occasionally dipping to around 55 fps, and lowers the resolution and draw distance.įor resolution, the game uses dynamic resolution to attempt to keep the frame rate consistent. Ray Tracing also has a variable frame rate that hovers around 30 fps and includes ray-traced shadows, but not ambient occlusion or reflections. Quality has a variable frame rate that never went below 30 frames per second (fps) in my testing. Starting with the PS5 version, you have access to three performance modes: Quality, Performance, and Ray Tracing. But it looks like Performance will give players 2K at 60 FPS so far.Forspoken PS5 Quality vs. Unfortunately, we’re still waiting on more details. It’s reported that there will be three graphical option modes available which are Performance, Graphics, and Ray Tracing. That’s going to be the same case for Forspoken. Players can essentially tweak the game a bit to either favor visuals or performance. The visuals, speed, and fluidity look to be some of the best, but we’ll have to wait and see how the game handles when it’s readily available.įor a little while now, we have seen developers offer visual options. It’s bound to be a hard journey for players to take on, but at least one that will have players in awe. With the world full of hostilities, Frey is forced into an uphill battle as she attempts to find a new way home. From New York City, Frey somehow teleports to a new mythical world. We know so far about the game that players are taking the role of a woman named Frey. During The Game Awards, players were able to look at a few minutes of new footage. We got a new small sneak peek of what’s to come with the game currently in development. After all, it’s one of the few games coming out made specifically for that next-generation hardware and PC platforms. Visually, the title looks great, and we’re sure that there are plenty of fans eager to give it a try. Forspoken is looking to be quite the eye-catching game. ![]()
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