![]() ![]() This doesn't seem to be a PC performance-related issue, as this would also happen even when running the game at lowest settings, and instead might be inherent to the game itself. While Persona 4 performed very smoothly throughout my playthrough, every time you are about to perform an All-Out Attack, the game hitches slightly as the prompt appears. Somewhat more annoying, is a weird effect whenever your party is about to perform an All-Out Attack - something you'll be seeing very often. That said, I've taken about 200 screenshots, with only 3 causing an issue, so it's not a major problem but something I wanted to mention here regardless. I had three crashes when trying to take a screenshot using Steam's built-in screenshot setting. I only have a few small hiccups with the game that hopefully can be polished up shortly after release. For the most part, it's a very solid port. The game's animated cutscenes are also somewhat blurry when viewed at 4K, but they are fine and there's not much that could feasibly be done about that. In fact, seeing these character models in 4K resolution takes a little bit of getting used to initially, given their slightly deformed proportions compared to Persona 5. That said, the game is still a PS2/Vita RPG at heart, so environments and character models are still pretty simple. Running the game at high framerates, high resolutions, and short loading times was something that could only be achieved through emulation methods before today. I'm currently in the final dungeon of the original Persona 4, which is about 50-60 hours into the game. Overall, my experience with the PC port of Persona 4 has been quite good. We've taken an image of each for you to compare below. There are also 5 different contrast options that can be used, with 3 in the center set as the default. However, when the game is set to Fullscreen mode, it seemed to cap at 60 frames per second. When playing in borderless mode, I was able to achieve 100-120 frames per second with every setting set to its highest possible toggle. My PC set up is an NVIDIA GeForce GTX 2080Ti GPU with an Intel Core i7-7700k CPU. In any case, much of the shimmering visual oddities often seen in the Vita version, especially when the camera pans across an environment, is nearly eliminated on PC. It is a tad odd that it doesn't specify any further than that, which could mean it's something more simple like FXAA implementation. Anti-aliasing can only be set to Off or On. An anisotropic Filter can be set to off, low, or high, improving textures across the board. Shadow quality can be set to low, middle, or high, or shadows can be turned off completely. A Persona game with Xbox button icons, imagine that.Īs far as graphic options go, V Sync can be set on or off. I played using an Xbox 360 controller - a bit behind the times perhaps - but much of the game's UI reflected my choice of controller with Xbox-related prompts. As a PC game, there are also options for rebinding controller buttons to your liking, and the game is also completely playable with keyboard&mouse. Resolutions are supported at least up to 4K (my monitor maximum), with a 200% rendering scale available on top of that, leading to extremely crisp models and environments. The game also supports unlocked framerates. There are also individual volume sliders for character voice, background music, and sound effects - a setting oddly not present in the Vita release.īeing originally a Vita game, based on a PlayStation 2 game before that, Persona 4 Golden doesn't have buckets of graphical configuration options, but there is a decent array available that make this release more than just a straight port from Vita to PC. This makes sense of course, given the multi-language support, but no matter what voice language you use, you can now see subtitles during the game's animated sequences. Accordingly, there is now a subtitle option for the game's anime cutscenes. Firstly, the game now supports both English and Japanese audio tracks, which can be toggled at any time, as well as English, Japanese, Korean, and Chinese text languages. Before getting to PC graphic settings, there are a few other settings for the PC version not found in the Vita version worth mentioning. ![]()
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